Notas detalhadas sobre The First Berserker: Khazan



But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter On-line universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

Acompanho anime a partir de criancinha e é 1 sonho realizado trabalhar utilizando duas DE superiores paixões da minha vida.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

Vejo isso Muito mais saiba como uma decisão para promover o desenvolvimento, já de que executar um mapa completo da bem mais manejorefregatráfego, contudo junte isso ao fato de de que as armas sãeste drops aleatórios de inimigos e o ímpeto do explorar diminui bastante, utilizando um Colossal impacto até precisamente na atmosfera geral do jogo.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Isso faz parecer de que parte do progresso foi jogado no lixo e honestamente nãeste entendi tal decisãeste do “resetar” certas coisas do mapa após sair dele.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but The First Berserker: Khazan that tale is front and centre in this game and far more prominent than in your regular soulslike.

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